Posted on Wednesday, December 29, 2010

next term ideas

Filed Under () By Peyman Salehi at Wednesday, December 29, 2010

ok, as i always like to be different, im choosing my own 3 minute clip to animate for next terms project.
The project is to interpret 3 minutes of a scene from an existing film, animation style.
they have given us 3 scenes but we have the option to choose our own if its suitable, and i have a few ideas...

1 - The peeing in the bush scene from harold and kumar, but this is a problem as its only a minute long, although i can work around it including scenes before and after it, but it could be more of a side project as its short.

2 - the one shot fight scene from old boy in the corridor, i've watched this so many times and from the moment hes asking about blood type, till he's killed the people in the elevator as hes leaving, its roughly 3 minutes long, so it works as far as time, and i think animating wise it will be a test as there is a lot of fighting movement, and modeling is also going to be quite difficult, depending on what i choose is fighting, if its animals or humans, or something else, there is a lot of interaction, but apart from that its just a dreary corridor.

3 - the start of donnie darko when hes riding home, i just really like this scene, there is a lot going on.

4 - not sure what scene, but in memory of leslie nielsen, something from naked gun.




Posted on Thursday, December 09, 2010

Onus gets new shoes

Filed Under (,) By Peyman Salehi at Thursday, December 09, 2010

here is my finished piece, judge for yourself, i already have.

Posted on Tuesday, December 07, 2010

My animation is finished

Filed Under (,) By Peyman Salehi at Tuesday, December 07, 2010

i have completed my final Robot animation, and im both happy and angry/upset

Im happy because its over, and i dont have to see that badly rigged robot and completely unrigged cotton man again, they were a pain to animate and im glad its finished to say the least, but im upset and angry and the outcome because i think its one of the worst animated shorts iv'e ever seen. The story is lazy and rubbish, the animating is weak.

That is all, i will post it on here, but not because i want to, but because thats what the blog is for, development, and im hoping i can get better than this because i really do hate it.

Posted on Tuesday, November 30, 2010

i was told to post this by harvey

By Peyman Salehi at Tuesday, November 30, 2010

Posted on Monday, November 29, 2010

Leslie Nielsen RIP

Filed Under () By Peyman Salehi at Monday, November 29, 2010

I never had to post this, but i wanted to, because this man was a legend and the king of comedy in my eyes, and an inspirational figure for me. I take a lot of what i do from this man, he has given the world many gifts with his comedic genius through his films for many years, and i don't think we should be upset by his death, we should celebrate his life and everything he has done for us, and the comedy world.
I know I'm not the best writer, so this whole thing probably sounds amateur, but he really was an inspiration to me, growing up watching his films over and over, laughing just as much every time. Me and my friend Sina used to literally pee our pants at everything the man would say or do, just the thought of him made us laugh, and i hope that feeling will never go away. Even though the man has passed on, his life in film is still here with us, and as long as I'm alive, i hope to keep it with me to show my children for them to be inspired and laugh as much as I did.

Rest in Peace, to the man, the King, the genius, the Legend, Frank Drebin (Naked Gun), Dick Steel aka Agent WD-40 (Spy Hard), Dr.Rumack (Airplane)

Leslie William Nielsen (1926-2010)

Posted on Sunday, November 28, 2010

some images from my animation

Filed Under (,) By Peyman Salehi at Sunday, November 28, 2010

Posted on Sunday, November 28, 2010

Depth Of Field

Filed Under () By Peyman Salehi at Sunday, November 28, 2010

I have recently taught myself a lot about the depth of field features within 3DS max, the mental ray depth of field on the camera settings, the not so favourable perspective view depth of field option, and the bokeh lens option.

Rendering times takes a lot longer with the depth of field but i still want to include a scene in my short film using depth of field, so there will be a short scene with the mental ray depth of field option, it will take a while to render, but as im doing it now, i have plently of time to spare for rendering, so lets see how it goes.

Posted on Saturday, November 27, 2010

I feel i should be my own critic first

By Peyman Salehi at Saturday, November 27, 2010

il be the first to say it, im not the best animator, after this project, i feel the part of my work that probably needs most work on would be the animating, im not saying im good in the other areas, but compared to modelling and texturing and lighting, my animating is poor, and you will probably see this when iv'e finished this robot project.

Posted on Wednesday, November 24, 2010

space pictures

By Peyman Salehi at Wednesday, November 24, 2010

these are some pretty incredible photos taken from space by NASA
http://triggerpit.com/2010/11/22/incredible-pics-nasa-astronaut-wheelock/

Posted on Wednesday, November 24, 2010

Onus Matrix

Filed Under (,) By Peyman Salehi at Wednesday, November 24, 2010

Another animation test, just rigged the legs and body, the right arm is still not rigged hence the lack of movement.
the legs took me a while to rig as they weren't built like the demonstration ones but i got around the issue.
enjoy.

Posted on Thursday, November 18, 2010

Bossman and Onus together

Filed Under (,) By Peyman Salehi at Thursday, November 18, 2010

This is Onus, almost completed with him, just need to play around with the little bits to make him less symmetrical and perfectly shaped, more of a used body.
This is also a first look at his very small oddly shaped boss, 'Bossman' who is the other main character in my animation, he isn't a robot, hes a puppet type character with eyes made of buttons and a body made of cotton.

Posted on Thursday, November 18, 2010

A blog about networking

Filed Under () By Peyman Salehi at Thursday, November 18, 2010

I found this off the animation mentor blog, its about networking and i found it very relevant and useful being a student. It explains how the actual quality of the work i produce is much more valuable than the contacts i know.
So again, i didn't write this, nor am i taking any credit, i just wanted to share the words of Aaron Gilman.

How Important is Networking in the Animation Industry?


The industry is small. Super small! There are tons of animators out there, but not that many studios. So it is inevitable that throughout the course of your career you are going to bump into people you've worked or studied with in the past, or know people that worked or studied with your colleagues. You know that game, Six Degrees of Kevin Bacon? I am fairly sure the rules of that game would apply equally well to the animation industry. Almost every other day I find myself having a conversation with someone only to discover we both have mutual friends or colleagues we worked with years earlier. So having a good reputation is of paramount importance. Being professional, enthusiastic, hardworking and organized will get you very far. I once worked with an animator who believed talent should always override personality when looking for new hires. I firmly disagree with this. I would sooner take a less talented animator that is easy to work with and takes direction well, than an animator who animates excellently but doesn't gel well with the team or is difficult to deal with.

Networking implies, to some degree, that you make an effort to maintain contact with co-workers, or that you actively seek out individuals that are in some way connected to you and who can help propel your career forward. So for the sake of this discussion, when I refer to networking I am not talking about cold-calling, sending mass emails to the HR department of studios, or any other form of “telephone book networking”. To me, networking refers specifically to tapping your contacts, or people connected to your contacts.

The amount of effort you put into networking does not correlate with the amount of success you will have. If that were true then getting a job would be easy. But the reality is that you could tap a single contact for work and hit the jackpot. You've messaged the right person at the right time. The studio they work for needs people just like you, and all your positive traits become known to them very quickly. The next thing you know you have a job offer, all after just shooting off an email and a demo reel to the right person who knows you or knows of you. On the flip side, you could be an avid networker, keeping in touch regularly with friends who work in major studios, or HR personnel that have contacted you in the past. But if your timing is bad, or the right information about you doesn't travel to the right people, or anything about your reputation or the quality of your work doesn't impress the people hiring, then you could find yourself spending months to even a year looking for work.

So what does all this mean? If you don't have control over how smoothly and efficiently your networking efforts will be, then what do you have control of? Well, the answer is simple. You have control over yourself. Your behavior in the industry, your work ethic, skill level, and how well you get along with your co-workers and bosses, is what you can control. And truthfully, that is enough! You can survive without networking, and if you are really good at your job you can thrive without networking. Networking is simply a means to an end. It helps keep you active in the industry, but it is in no way the most important device at your disposal for finding work.

When I think back on all the animation jobs I've had, every one of them was through some sort of contact or referral from a connection I had. I wasn't consciously trying to network myself. I just happened to have a friend or a friend of a friend in the studio I was interested in. More often than not, this is enough. And this is often the case for most artists as they shift around from one studio to another. Most studios will tend to favor hires that have some sort of internal referral from people who have worked with the candidate. This is why your character is so important. Being a very small industry, word travels quickly about you and your work. But that isn't to say you need to always be trying to please everyone you work with. You should always try to be the professional version of yourself. You simply cannot control how people will react to you, and despite how professional you are, sometimes you'll rub people the wrong way and there is very little you can do about it.

Now for all the animation students reading this, you may need to rely more heavily on the quality of your demo reel rather than the contacts you have in the industry. Being new to the industry, you are automatically more limited in how far your networking can take you. But as I've explained, none of that really matters if you're a solid animator that's passionate about finding work.

Guest Blogger Aaron Gilman

Posted on Friday, November 12, 2010

Onus saying hello

Filed Under (,) By Peyman Salehi at Friday, November 12, 2010

my robot 'Onus' says hello in this video, and some other facial expressions and arm movements, its only short, but i think its showing my development.

enjoy.

Posted on Wednesday, November 10, 2010

Onus - my robot

Filed Under (,) By Peyman Salehi at Wednesday, November 10, 2010

this is a video of my robot, Onus

he isnt finished yet, iv'e rigged the arm though, so i made him wave to his lovely audience :)

just so you know, his name 'Onus', is latin for 'Load', simply because he is a fat robot, it made sense, hope you like my creation, and you will be seeing more of him over the next month.

It is in HD if you go on youtube.

Posted on Thursday, October 28, 2010

Mercury Filmworks - canada

Filed Under () By Peyman Salehi at Thursday, October 28, 2010

http://www.mercuryfilmworks.com/
A place i like the look of, a bit out of the way, being in ottawa, but i have family in ottawa so that could be a solution if i were to get a placement out there. I think going to Canada could be massively useful also for the contact with other major studio's and i believe i can gain a decent network of contacts being out there.

Mercury Filmworks have worked with cartoon network, mtv, disney, warner bros, bbc and loads more massive companies. They are an award winning family entertainment studio is currently ramping up on several exciting new high profile animation projects.

I will try and get in contact with them about internship type things they could do, It does say on their website they are after talented people to join their team so who knows. i could be talented...

Posted on Tuesday, October 26, 2010

crysis 2

By Peyman Salehi at Tuesday, October 26, 2010

http://www.crytek.com/games/crysis2/overview

Posted on Saturday, October 23, 2010

robot preview

Filed Under (,) By Peyman Salehi at Saturday, October 23, 2010

I think i have a problem, i dont plan out what im doing in detail, i know everything i want to do in my head, so i just do it from that.

anyway, here is a sneak preview of my robot. its no where near finished so don't judge yet.

Posted on Friday, October 15, 2010

Nexus Productions

Filed Under (,) By Peyman Salehi at Friday, October 15, 2010

www.nexusproductions.com
I really like a lot of what this company has produced, iv'e been through a lot of their stuff and its very impressive, doing work for high end companies, creating commercials and movie shorts.
Unfortunately they are based in London, i came across them in the latest 3D world magazine for a Panasonic ad they created, which is very good.



Posted on Wednesday, October 13, 2010

Golden gate bridge

Filed Under (,) By Peyman Salehi at Wednesday, October 13, 2010

Ok so my main idea is for a fat robot to be walking a tightrope across the golden gate bridge, as the golden gate bridge will be hard to make, i've started now, so this is a first image of development of this. as i develop it more i will update my blog with images.
You can tell its still in development because it just cuts off at the end of the bridge :)

Posted on Tuesday, October 12, 2010

research images

By Peyman Salehi at Tuesday, October 12, 2010

Posted on Sunday, October 10, 2010

AMAZING

Filed Under (,) By Peyman Salehi at Sunday, October 10, 2010

I was looking through the statistics of my blog, checking out how many people have been on it, where geographically its popular, and most importantly (in relation to this post) how people are finding it in the first place.

One of the main links was due to the Thundertank i created, the Tag of 'Thundertank' linked people through google and google images to my blog to view what i had created early on.
(If you want to see the Thundertank its under March on the side bar)

So i thought i would have a look on google images under the search of Thundertank to see what came up, I saw my image and figured it linked to my blog, but instead it linked to this Sci-fi Anime website. Just go on the website, you'll see what i mean, but this made me very happy, especially the first line of what was written.

http://scifanime.com/toons/thunder-thunder-thunder-tank-hooo

Posted on Sunday, October 10, 2010

Rockstar Games

Filed Under (,) By Peyman Salehi at Sunday, October 10, 2010

http://www.rockstargames.com/
If i was to set my expectations high, Rockstar Games would be a company i would LOVE to work for, they have 4 studio's in the UK; Edinburgh, London, Leeds and Lincoln, but then they also have studio's in Canada and America, so location wise they have diversity, and If i was to get a placement I wouldn't mind the move.

Rockstar Games are the creators of one of my favorite PS3 games 'Grand Theft Auto', They also develop games such as Midnight Club, Max Payne and Red Dead Redemption, its fair to say the games they create cause a bit of controversy but are some of the greatest console games around, in my opinion.

To work for a company of such stature would be incredible. A large company such as this works in all areas of games design and animation so finding something im suitable in within the company shouldn't be hard. Even now posted on their website is a job vacancy for a character animator, so if that was something i could eventually pursue i know there is my line of work at Rockstar Games.

Posted on Saturday, October 09, 2010

Editz

Filed Under (,) By Peyman Salehi at Saturday, October 09, 2010

http://www.editz.co.uk/

This company do more post production animation, a lot with compositing, but they still interested me, they do a lot of visual FX and editing, still with animation but a lot more realistic compositing and post production. What they do really stood out to me and made me realise that a lot of what i see on the TV isn't actually real.

Posted on Saturday, October 09, 2010

Sub. Object

By Peyman Salehi at Saturday, October 09, 2010

another studio in manchester, i'll try and research them more but i'm not to keen on them by the look of their website and work, they seem very boring unfortunately, but i'll still keep them in mind.
http://www.subobject.co.uk/

Posted on Saturday, October 09, 2010

Studio Liddell

Filed Under (,) By Peyman Salehi at Saturday, October 09, 2010

http://www.studioliddell.com
Another animation studio in Manchester, but they also have a place in London.
They not only do animation but graphic design, illustration and interactive applications, this excites me because i not only have the animation interest but i also have a background in graphic design, so they are a diverse company which i could easily fit into, i hope.

Regarding Animation, they have done work for a wide range of well known companies, ranging from Vauxhall to  silent night, and many more, they don't have the companies listed but the show reel they have on the website shows most of them.

Posted on Thursday, October 07, 2010

Animation studio in manchester - The Box

Filed Under (,) By Peyman Salehi at Thursday, October 07, 2010

http://www.the-box.co.uk/

Box Productions, based in manchester, which would be local for me, specialise in 3D animation, motion graphics, editing and visual FX. They do TV commercials, title sequences, pop promo's, feature films, architectural fly thru's and filming and screening for live events.
They've done work for the BBC, Channel 4, Sony music, MTV2, Intel, Sky TV, Nike and Adidas.

So they look like a pretty decent studio, supplying work for major companies at high standards, so the next step would be for me to get in contact with them and find out more about them.

Posted on Wednesday, October 06, 2010

first brief initial ideas

By Peyman Salehi at Wednesday, October 06, 2010

ok so iv'e begun to think of a few ideas for the brief, i have been told that it should probably include a banana but im going to try my hardest to work around that as i believe i can think of better scenes related to slap stick.

I have a few ideas at the moment but ive been doing a mock up on 3DS max of one of the ideas so i thought id post a picture of a mock up environment.

the idea is for the robot character to be very carefully walking on a tight rope very high in the air, struggling all the way, and then the part i havent decided is what is going to happen to him, but for now, iv'e created the environment of it, so take a look, only playing around.


Posted on Monday, October 04, 2010

IM BACK - new brief

Filed Under () By Peyman Salehi at Monday, October 04, 2010

hello bloggers, I'm back, its been a while

I haven't blogged in, well, 4 months, as i've been on holiday and got lazy, but now I'm getting back to my usual self sitting in front of the computer attempting even harder 3D work.
Second year has begun and so here goes brief for this term...

The task is to Design, build and animate a model of a complex Bipedal Robot that can walk trip, slip and fall. It has to be at least 1 minute long.
Basically a Laurel and Hardy or Charlie Chaplin type sketch but fully animated, the example given was a man slipping on a banana peel, but we can create anything we like as long as its relative.

This was written on the brief about how we should go about it, from Charlie Chaplin's POV.


"Silent Comedy… Charlie Chaplin once explained that there are two ways to film the old guy-slips-on-a-banana-peel joke. The first, unfunny, way goes like this: Cut to the guy walking, oblivious. Cut to the banana peel, lying in wait. Then cut to a wide shot of the guy approaching the banana peel. Cut to a close-up of the banana peel, just as the guy's foot hits it. Cut back to the wide shot, as the guy slips on the peel and lands on his rear end, which, as everyone knows from cartoons, is the funniest part of the human body and one that registers no real pain.

The second, funnier way to film that same sequence is as follows: Cut to the guy, walking. Cut to the banana peel, lying in wait. Then cut to a wide shot of the guy approaching the banana peel. Cut to a close-up of the banana peel, just as the guy's foot almost hits it. Cut back to the wide shot, as the guy deftly steps over the banana peel, smiling smugly . . . and falls into an open manhole…
Get the difference?"


So from this, I realise that the obvious is way too boring and predictable, and over the next few weeks i will be coming up with, hopefully, some decent ideas for an exciting and unpredictable slap stick animated scene, good times.

FIRST BLOG AS SECOND YEAR OVER.

Posted on Saturday, June 05, 2010

well this is good

Filed Under () By Peyman Salehi at Saturday, June 05, 2010

My cousin meets a lot of people at his gaming bar in manchester 'kyoto lounge' and one of the gamers that he got talking to happens to be a director of an animation studio in manchester, so my cousin has got his details for me and the man said he would try and help me out with some experience and some tips, so i'm very happy to have connections.

Posted on Tuesday, May 18, 2010

my quiz

Filed Under (,) By Peyman Salehi at Tuesday, May 18, 2010

OK, this is my quiz, its the same quiz i made last term, but this has sound now, so there is music playing over it, making it an improvement, or an ITERATION, on something ive made.

WARNING
the music doesn't turn off once you start the quiz.
enjoy

quiz with sound by ~peyman89 on deviantART

Posted on Monday, May 17, 2010

coming to the end

Filed Under () By Peyman Salehi at Monday, May 17, 2010

Ive finished all 3 projects for this term in DP2, Im about 90% finished on the visual essay, and i need to make my presentation which shouldnt take too long, so its almost all over for my first year...

i have learnt a lot this year, and i am happy to say that im choosing virtual environments as my pathway for the next 2 years, and hopefully will guide me into an animated career.

its gone very fast, but has been a very good year, experimenting with Flash, which i now know i dislike, and may try and learn it on my own later on, but im going to stick to 3D.

Enjoy.

Posted on Sunday, May 16, 2010

walking man

Filed Under (,) By Peyman Salehi at Sunday, May 16, 2010

Posted on Thursday, May 13, 2010

Lowrider animation

Filed Under (,) By Peyman Salehi at Thursday, May 13, 2010

First, let me say, i DID NOT make the car, i did everything else including the animation etc.
I had no reason to make this, Just looked like a fun thing to do when i saw the model 3DS max gave me. enjoy.

Posted on Tuesday, May 11, 2010

pig man head twist

Filed Under (,) By Peyman Salehi at Tuesday, May 11, 2010

i made this pig man type character in mudbox, il upload a proper photo of him later on, but since i dont know enough about the rest of the process of making a 3D realistic model, i thought id have fun instead, so i did this...

i think im just avoiding doing real work.

Posted on Saturday, May 08, 2010

Kyoto Lounge

Filed Under (,) By Peyman Salehi at Saturday, May 08, 2010

I thought id post something about this, Kyoto Lounge is a gaming bar in manchester city centre, its my cousins place and has been doing very well since opening.
13 gaming PC's. 3 of which are capable of playing 3D games!
4 Xbox's and 2 PS3's, with the availability to play them on a 90" HD projector.
Check out the website www.kyotolounge.com or the facebook page http://www.facebook.com/group.php?gid=291815880456&ref=ts

I had the pleasure of designing the logo for it.

Here are some pictures of the place, which i also took :) enjoy.


Posted on Friday, May 07, 2010

Secret Lair - complete

Filed Under (,) By Peyman Salehi at Friday, May 07, 2010

ok i have finally finished the secret lair, cant say im very happy with it because its not very imaginative, but im happy i have done something to show some skills learned in 3D, not much else i can say really, its taken a long time, and im happy its finished and i can move on to bigger things. enjoy.

Posted on Saturday, May 01, 2010

visual essay example

Filed Under (,) By Peyman Salehi at Saturday, May 01, 2010

this is a screen shot of 1 of the rooms, just showing you how it will look, and then under it is the cinema room for videos.

Posted on Saturday, May 01, 2010

peymansalehidesigns.co.uk

Filed Under () By Peyman Salehi at Saturday, May 01, 2010

Is not up and running yet, but im working on it, not so much now but i will be working on it a lot more over summer.
I have recently learned the ease of fireworks and its lack of HTML knowledge, so i will use this to my advantage to get my own site up and running, until then, im going to try and have a start page which will link directly to this blog.

Posted on Saturday, May 01, 2010

visual essay

Filed Under () By Peyman Salehi at Saturday, May 01, 2010

everyone else seemed to be posting about it, so i thought il update you too.

as you may already know by looking through my blog, im creating my visual essay in the form of a 3D exhibition.

its coming on ok, ive got the layout and im not going overboard with textures for an easier render, its not about the exhibition itself its also about the content, so a simple looking place will still work and hopefully be as effective.

ive got a lot of content sorted on the practitioners, but i need material for the introduction to me and the conclusion, which im finding a bit difficult because i wanted to show very early drawings from my childhood which had a link to my practitioners, but instead im going to have to work with my more modern work that ive done before uni up until this point in my life.
This isn't bad, i can show a variety of different things (photography, graphics - type and images, 3D, Film etc)

Im currently rendering the movie room of the exhibition which is where i will show existing work of the practitioners through the use of video, ill upload this soon so you can have a sneak peak at my essay and how it may look.

Posted on Tuesday, April 27, 2010

GAZE - FINALLY finished, second edit

Filed Under (,) By Peyman Salehi at Tuesday, April 27, 2010

the film finished with a second edit. enjoy.

Posted on Thursday, April 22, 2010

Visual Essay - front entrance to my museum

Filed Under (,) By Peyman Salehi at Thursday, April 22, 2010

Posted on Sunday, April 18, 2010

Jools if you read this let me know what you think

Filed Under () By Peyman Salehi at Sunday, April 18, 2010

For my visual essay i am creating a 3D museum and having the work as an exhibition, so the camera will look at the images on the walls of my museum and will hopefully include some video as-well, I will record my own voice and use it for commentary on each image, similar to a guide in a museum, it is risky but i feel i can make it work, and in creating this i feel it will add another dimension to the essay and will demonstrate my knowledge of the pathway i want to choose.

Posted on Wednesday, April 07, 2010

The quickest random animation just for fun

Filed Under () By Peyman Salehi at Wednesday, April 07, 2010

i was just practicing moving a character, thought id start with a stick man haha

Posted on Wednesday, April 07, 2010

Spin around of my Thundertank

Filed Under () By Peyman Salehi at Wednesday, April 07, 2010

Cartoon style

Posted on Monday, April 05, 2010

I spend half of today making the ThunderTank

Filed Under (,) By Peyman Salehi at Monday, April 05, 2010


Posted on Thursday, April 01, 2010

concept big man

Filed Under (,) By Peyman Salehi at Thursday, April 01, 2010

I was playing around with the following and finished with this to illustrate

-Autodesk Mudbox
I made the guy in mudbox, nothing special, and nowhere near completed, but i built up his body

-NPR (non-photorealistic rendering)
Not fully NPR but i played around with materials to make it look slightly cartoon like

-Animated rendering
Practice with the animation rendering, i know how to go from start to finish with an animated render, saving them as PNG's and importing into premiere as i did with the stop motion.

Here is what i made, just practice obviously

Posted on Monday, March 29, 2010

PC troubles - GONE

Filed Under () By Peyman Salehi at Monday, March 29, 2010

All my PC's troubles are gone, Im a genius what can i say. This means im back to building my secret lair, which i will be continuing to build for a while.
I have to say im still regretting not designing a better lay out, iv focused a lot more on practicing everything on 3DS, so my lair may not be the best or craziest layout, but Ive tried to make it as real as possible with materials and lighting, and i feel i have a good grip of the software.
I practiced doing an animation with a pool table, just to test what i could do, i wanted all the pool balls to fall onto the table from the sky at different times, but i couldn't get the bounce sharp enough when it hit the table, it just looked like an anti gravity pool table, I would have shown it on here but i haven't saved it, i got annoyed and just deleted everything haha.
Anyway, its easter holiday, and its me, so get ready for either no work on this blog in the coming 2 weeks, or a lot of 3D models, depending on how i treat my holidays, enjoy.

Posted on Thursday, March 25, 2010

Thunder Tank

Filed Under (,) By Peyman Salehi at Thursday, March 25, 2010


Its been a while since i watched thundercats, I used to watch it constantly, as with every other cartoon i watched as a child, always in front of the tv.
Im going to try and create the Thunder Tank in 3D over the holidays, as part of my secret lair, i still have loads to do on the secret lair but as i said, my PC is down so i have to wait a while, but when its back and running, Im going to make the Thunder Tank, in memory of my love for the thundercats, and also the sword of Omens, which was Lion-O's sword, which i had a toy of as a child.

Posted on Wednesday, March 24, 2010

TAC.TV

Filed Under () By Peyman Salehi at Wednesday, March 24, 2010

www.tac.tv

I am in love with this site of animations, they are done in a very unique way where the characters are dolls but the eyes and mouths are put in after wards, it looks hilarious, it is hilarious, and it works so good. They just look funny, and even with little movement, just the facial expressions seen through the eyes and mouths it still amuses me. It is very much about dialogue as there is very little movement, i love it, check out the website please.

I actually cried with laughter at this scene.

Posted on Sunday, March 21, 2010

SONAR by Renaud Hallee

Filed Under () By Peyman Salehi at Sunday, March 21, 2010

 I dont know what it is but i really enjoy these very simple looking animations which are very closely created in sync with the music, i just love how it moves according to the sound, i posted something similar in style earlier, and again I find this 1 just as entertaining. enjoy.

Rhythmic cycle w/ abstract animation.
Basic keyframe animation using flash, without scripting.
Official selection :
Annecy International Animation Film Festival
Sommets du cinéma d'animation de Montréal : Quebec-Canada
Festival des Films de la Relève

Posted on Sunday, March 21, 2010

3D 5 week rotation

Filed Under () By Peyman Salehi at Sunday, March 21, 2010

Im entering the last week of the 3D module, i still have a lot to do before its fully finished, but as i mentioned in the previous post, I cant work on it for now, so Im going to talk about it.
As a practice module to get us to understand 3DS MAX, I believe I have succeeded in understanding the software and what its possibilites are, and what i can achieve if i progress in the 3D specialism.
As far as learning the software goes, i think i have learnt a lot in the short space of time, I believe i am making some pretty decent models considering my lack of experience and more importantly im enjoying making them.
I do believe i could have been a lot more creative around the designs of what i have made, a lot of other people have gone very crazy and very creative with designs whereas ive designed things that are pretty ordinary, but just look very realistic, I havent expanded my creativity, Ive gone for a more realistic approach, which i feel is a downfall on what i have created.
I have learnt a lot of different aspects of the software though and i feel i have a good aspect of the specialism to make a clear choice for next year.

Posted on Sunday, March 21, 2010

PC troubles

Filed Under () By Peyman Salehi at Sunday, March 21, 2010

Ok ive had some PC troubles, viruses to be specific, so i cant do any 3D work until i go back home over easter, which means a week of no work on my own PC, i can still go into uni to do some.
This has annoyed me and angered me but im going to try and be as productive as i can in other areas as i cant do 3D.
- Im going to draw.
- Im going to read up on my visual essay practitioners.
- Im going to blog more.

Posted on Saturday, March 20, 2010

Disney's open source texture mapping

Filed Under () By Peyman Salehi at Saturday, March 20, 2010

Iv just read about Disney's new texture mapping system which is available as open source, Ptex is available for everybody to access the in house software.
Ptex the software allows texture mapping without the use of UV's, Ptex applies a separate texture to each face of a subdivision or polygon mesh, so less hassle when it comes to complicated texturing an object, which after my few weeks of experience working in 3D, i would find very useful.
And whats even better about the software is that it is free, as mentioned. why would Disney do this? well heres an extract from the article explaining why.
""Probably one of the biggest questions that people ask us is, 'Why is Disney doing this'?" offers CTO Andy Hendrickson. "Part of the open source strategy is that there is a lot of software that a studio builds and a lot of studios build the same exact software over and over, and certain parts of that software are not part of our secret sauce in making images. Certain parts of it make sense in sharing it with other people so we all don't have to recreate the wheel. Now Ptex is one of those that is unique, novel and groundbreaking. But, ultimately, it would be better to share than hold in-house because it helps all of our folks in the industry so much more and we get such good will than keeping it private. So we decided to do that. And in the process, we looked at other pieces of technology, and thought these would be better to share than to keep in-house also. Right now the only other one available is Pythoscope (a unit test generator for programs written in Python), but we're hoping to have a couple more done in time for SIGGRAPH."
You can check out this Disney software on their website, under open source. http://www.disneyanimation.com/technology/



This image shows the texturing done without the explicit use of UV's, even in close detail you can see, there are no seams, it is a flawless texture map.

Posted on Friday, March 19, 2010

guns

Filed Under (,) By Peyman Salehi at Friday, March 19, 2010

ok, i looked at desert eagles when designing this gun, but i just did my own thing and changed it a bit.
I dont know much about guns, i dont play COD or shooting games, so im sorry if its not good.
They are all the same model, just different colours/materials, a brush metal silver one, a gold gun and a matte black and red 1.

Posted on Friday, March 19, 2010

Helicopter

Filed Under (,) By Peyman Salehi at Friday, March 19, 2010

This took too long, im not entirely happy with the shape, but its my helicopter, enjoy.

Posted on Saturday, March 13, 2010

im re showing you dr.tran

Filed Under () By Peyman Salehi at Saturday, March 13, 2010

just because i love Dr.Tran, its actually my favourite cartoon on youtube, ive watched all the episodes many many times, im addicted.

Also, i really want to make a flash cartoon, i dont think it would be as hard as coding, it would be more about the motion and animation etc, so im going to attempt a flash cartoon, hopefully reaching a selection of cartoons, having a fanbase on youtube, get famous, get rich.

Posted on Saturday, March 13, 2010

ARK by grzegorz jonkajtys

Filed Under () By Peyman Salehi at Saturday, March 13, 2010

I enjoyed the lifelike realism in the movement and the hands especially, the environment was also realistic. I do believe the features of the faces were very realistic, but in a non realistic way, the faces do not have that life life look, but have that believability.
When it does close up on the hair or eyebrows, they do look very wirey and thick and not very realistic.
A very creepy film, but when i was watching this i focused more on the realism and believability in the movement and features and camera movement. enjoy.

Posted on Saturday, March 13, 2010

1925 aka hell by Max Hattler

Filed Under () By Peyman Salehi at Saturday, March 13, 2010

This was interesting, i watched it till half way before i realised it was looped, which made it even more interesting for me, even if it had looped for 10 minutes i probably would have watched it, but limiting the overall time to its length was good. It is a good representation of what 'hell' could be in the form of a never-ending repetitive world but also with it being 1925, its an observation of the industrial era, the mechanical repetitive movements that just keep going on in this 'hell' like world.

i wrote all that off the top of my head without reading it so if it doesn't make sense or if its wrong, sorry.

1925 aka Hell (by Max Hattler) from Max Hattler on Vimeo.

Posted on Saturday, March 13, 2010

shooting range.jpg

Filed Under (,) By Peyman Salehi at Saturday, March 13, 2010

Sent using BlackBerry® from Orange

Posted on Saturday, March 13, 2010

mountain top.jpg

Filed Under (,) By Peyman Salehi at Saturday, March 13, 2010

Sent using BlackBerry® from Orange

Posted on Monday, March 08, 2010

In between ends - Alex Glawion

Filed Under () By Peyman Salehi at Monday, March 08, 2010

i came across this video, and I loved it, its creepy but also very beautiful, in an eery way, its strange, and i cant completely understand the story, but i think its about the cycle of life, im not too sure, just enjoy it, i did.

Posted on Friday, March 05, 2010

relaxation room in progress

Filed Under (,) By Peyman Salehi at Friday, March 05, 2010

Posted on Thursday, March 04, 2010

so who is my lair designed for you might ask...

Filed Under () By Peyman Salehi at Thursday, March 04, 2010

have you asked this? i dont know, have you? you havent asked me, you may have asked yourself. do you want to ask me? go ahead... ill wait...

well im glad you asked, my superhero, is not a superhero, my secret lair is still a secret lair designed for a superhero, but the person to whom it belongs, is not a superhero, aha, why you ask...

well, i wanted to be different, and i need to become a lot more imaginative in creating characters.
I didn't want to make a crappy character like computerman, or bag man, i wanted something special, and for now, i dont have that creativity flowing through me, im focusing more on the lair itself, so something i thought would be different, is the following, here is my character...

My guy is a wealthy man who has decided on a slight change in his life, he was a business man, now hes living in isolation within a mountain, and slowly training himself to become a superhero like the superhero's he idolized as a child.
He doesn't have any superhero's, but he has people who work for him in his secret lair as he is quite wealthy, which includes a martial arts expert who is teaching him  the ways of... some form of martial arts.
Since its all made up, he also has yoda teaching him the ways of the force, why not.
He wants to help the world like his childhood hero's, batman, superman, etc.

He is currently unknown to the world as his superhero/wannabe status, as he isnt there yet, but he is trying.

Thats my character, i have a very wide imagination as you can see...

Posted on Wednesday, March 03, 2010

sneak peak to some more things im making

Filed Under (,) By Peyman Salehi at Wednesday, March 03, 2010

A couch as part of my 'relaxation room'




























An Abstract artistic looking statue of a penguin, because i like penguins, made in marble.



























The big round table for meetings or general sitting in a circle type events.