Posted on Saturday, March 20, 2010

Disney's open source texture mapping

Filed Under () By Peyman Salehi at Saturday, March 20, 2010

Iv just read about Disney's new texture mapping system which is available as open source, Ptex is available for everybody to access the in house software.
Ptex the software allows texture mapping without the use of UV's, Ptex applies a separate texture to each face of a subdivision or polygon mesh, so less hassle when it comes to complicated texturing an object, which after my few weeks of experience working in 3D, i would find very useful.
And whats even better about the software is that it is free, as mentioned. why would Disney do this? well heres an extract from the article explaining why.
""Probably one of the biggest questions that people ask us is, 'Why is Disney doing this'?" offers CTO Andy Hendrickson. "Part of the open source strategy is that there is a lot of software that a studio builds and a lot of studios build the same exact software over and over, and certain parts of that software are not part of our secret sauce in making images. Certain parts of it make sense in sharing it with other people so we all don't have to recreate the wheel. Now Ptex is one of those that is unique, novel and groundbreaking. But, ultimately, it would be better to share than hold in-house because it helps all of our folks in the industry so much more and we get such good will than keeping it private. So we decided to do that. And in the process, we looked at other pieces of technology, and thought these would be better to share than to keep in-house also. Right now the only other one available is Pythoscope (a unit test generator for programs written in Python), but we're hoping to have a couple more done in time for SIGGRAPH."
You can check out this Disney software on their website, under open source. http://www.disneyanimation.com/technology/



This image shows the texturing done without the explicit use of UV's, even in close detail you can see, there are no seams, it is a flawless texture map.

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