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I haven't fully explained my story, but i will share some ideas of how i want my animation to look and feel. Because (and im aware this hasnt been told) my animation will be within a game sequence and then end with the camera zooming out of the tv and someone is playing the game, i want it to still be visually good, but with a slight game essence (not the best quality, bit blocky maybe) so when it zooms out of the tv and shows the player playing the game, that scene will be better quality and seem more life like.
So the main animation will be slightly pop arty with that rockstar games, GTA feel to it, i dont want the bold colours that pop art uses, but the simplicity mixed with the shadows, like in most rockstar games, texturing isn't of the highest quality, but it works, for example...
ok so the scene im doing is the star wars pod race, i thought i would upload the full scene (excluding the start which for me is important, of the pod racers warming up their engines) so here it is, keep in mind mine will be shorter, and much different.
I may have taken on a bit more than i can handle, but i like to set myself challenges and not do anything 'easy', so if i fail this project, at least i tried.
My idea is to re-interpret the script of the star wars pod race scene from 'Star Wars EP1 - The Phantom Menace' and make it more in the style of the fast and the furious.
As i have already created one pod racer, it wont be as difficult to get around 5 of them, but they will look more 'street' with neon's under them, stickers, chrome, and general oversized parts to look cool.
It will be set in a city on roads rather than the desert arena used in star wars, so it looks more like a street race but with pod racers. I think it will give it a twist and portray a more visually modern context... if that makes sense?
The problem with this is that the script and pod race scene is around 10 minutes long from the minute the 2 headed announcer says 'start your engines' till the end of the race when it is announced that Anakin wins.
My solution is simply to cut a big chunk of the middle out, i wont need the parts where the guns are being shot at the pod racers for example, so as long as i have the warming up of the engines at the start, a bit of racing in the middle, and a finish line scene, then i believe i should get it around 3-4 minutes long.
Since it is going to be more like the fast and the furious, its obviously set at night in a city, so there will be a lot of street lights on and city signs with lights etc. But i do want it to have a more sinister feel to it, so the creatures driving could possibly be scarier, more danger in the driving (if possible).
I want 5 pod racers in the race, unlike the actual race which includes around 20 or something. I think less pods would make sense in a street race, there is less space to drive (fly) on. Also the pods would be more street compatible so not as big as the ones in star wars, after all, its not star wars entirely, its in a city.
I will need to create a lot of the city, as they will be driving through many roads, and they go through gaps and tunnel type areas in star wars, so if i was to use the score from the actual film, then it would make sense to include a couple of tunnels in the city, to match the sounds heard, and also to add a bit more depth in the scene, it would be a bit boring if it was all on the same looking road until the end.
Right now i'm working out what parts of the scene to cut down to get it down to a reasonable size to work with, im looking at the 4 minute mark, i know we have been told 3 minutes, but i dont feel that will be sufficient to get what i want into the scene, unless they drive from the start line straight to the finish line.
So yes, as you can tell, possibly taken on a bit much, but lets see how i get on... enjoy any updates on this.
I made a pod racer over the holidays, i was going to animate it, but now i have started second term, so il delay that idea... unless i decide to use it in my new project.
Don't pay attention to the ground or the environment, it was just to get accurate lighting to show my racer easily.
i also made a pod racer (star wars) and began a formula 1 track, but stopped that once i realised that making a pod racer was more exciting, i will upload images sooooon, once texturing and its environment and lighting are sorted, its just a clay looking pod racer at the moment. PEACE
ok, as i always like to be different, im choosing my own 3 minute clip to animate for next terms project.
The project is to interpret 3 minutes of a scene from an existing film, animation style.
they have given us 3 scenes but we have the option to choose our own if its suitable, and i have a few ideas...
1 - The peeing in the bush scene from harold and kumar, but this is a problem as its only a minute long, although i can work around it including scenes before and after it, but it could be more of a side project as its short.
2 - the one shot fight scene from old boy in the corridor, i've watched this so many times and from the moment hes asking about blood type, till he's killed the people in the elevator as hes leaving, its roughly 3 minutes long, so it works as far as time, and i think animating wise it will be a test as there is a lot of fighting movement, and modeling is also going to be quite difficult, depending on what i choose is fighting, if its animals or humans, or something else, there is a lot of interaction, but apart from that its just a dreary corridor.
3 - the start of donnie darko when hes riding home, i just really like this scene, there is a lot going on.
4 - not sure what scene, but in memory of leslie nielsen, something from naked gun.
here is my finished piece, judge for yourself, i already have.
i have completed my final Robot animation, and im both happy and angry/upset
Im happy because its over, and i dont have to see that badly rigged robot and completely unrigged cotton man again, they were a pain to animate and im glad its finished to say the least, but im upset and angry and the outcome because i think its one of the worst animated shorts iv'e ever seen. The story is lazy and rubbish, the animating is weak.
That is all, i will post it on here, but not because i want to, but because thats what the blog is for, development, and im hoping i can get better than this because i really do hate it.
I never had to post this, but i wanted to, because this man was a legend and the king of comedy in my eyes, and an inspirational figure for me. I take a lot of what i do from this man, he has given the world many gifts with his comedic genius through his films for many years, and i don't think we should be upset by his death, we should celebrate his life and everything he has done for us, and the comedy world.
I know I'm not the best writer, so this whole thing probably sounds amateur, but he really was an inspiration to me, growing up watching his films over and over, laughing just as much every time. Me and my friend Sina used to literally pee our pants at everything the man would say or do, just the thought of him made us laugh, and i hope that feeling will never go away. Even though the man has passed on, his life in film is still here with us, and as long as I'm alive, i hope to keep it with me to show my children for them to be inspired and laugh as much as I did.
Rest in Peace, to the man, the King, the genius, the Legend, Frank Drebin (Naked Gun), Dick Steel aka Agent WD-40 (Spy Hard), Dr.Rumack (Airplane)
I have recently taught myself a lot about the depth of field features within 3DS max, the mental ray depth of field on the camera settings, the not so favourable perspective view depth of field option, and the bokeh lens option.
Rendering times takes a lot longer with the depth of field but i still want to include a scene in my short film using depth of field, so there will be a short scene with the mental ray depth of field option, it will take a while to render, but as im doing it now, i have plently of time to spare for rendering, so lets see how it goes.
il be the first to say it, im not the best animator, after this project, i feel the part of my work that probably needs most work on would be the animating, im not saying im good in the other areas, but compared to modelling and texturing and lighting, my animating is poor, and you will probably see this when iv'e finished this robot project.
these are some pretty incredible photos taken from space by NASA
http://triggerpit.com/2010/11/22/incredible-pics-nasa-astronaut-wheelock/
Another animation test, just rigged the legs and body, the right arm is still not rigged hence the lack of movement.
the legs took me a while to rig as they weren't built like the demonstration ones but i got around the issue.
enjoy.
I found this off the animation mentor blog, its about networking and i found it very relevant and useful being a student. It explains how the actual quality of the work i produce is much more valuable than the contacts i know.
So again, i didn't write this, nor am i taking any credit, i just wanted to share the words of Aaron Gilman.
my robot 'Onus' says hello in this video, and some other facial expressions and arm movements, its only short, but i think its showing my development.
enjoy.
this is a video of my robot, Onus
he isnt finished yet, iv'e rigged the arm though, so i made him wave to his lovely audience :)
just so you know, his name 'Onus', is latin for 'Load', simply because he is a fat robot, it made sense, hope you like my creation, and you will be seeing more of him over the next month.
It is in HD if you go on youtube.
http://www.mercuryfilmworks.com/
A place i like the look of, a bit out of the way, being in ottawa, but i have family in ottawa so that could be a solution if i were to get a placement out there. I think going to Canada could be massively useful also for the contact with other major studio's and i believe i can gain a decent network of contacts being out there.
Mercury Filmworks have worked with cartoon network, mtv, disney, warner bros, bbc and loads more massive companies. They are an award winning family entertainment studio is currently ramping up on several exciting new high profile animation projects.
I will try and get in contact with them about internship type things they could do, It does say on their website they are after talented people to join their team so who knows. i could be talented...
I think i have a problem, i dont plan out what im doing in detail, i know everything i want to do in my head, so i just do it from that.
anyway, here is a sneak preview of my robot. its no where near finished so don't judge yet.
www.nexusproductions.com
I really like a lot of what this company has produced, iv'e been through a lot of their stuff and its very impressive, doing work for high end companies, creating commercials and movie shorts.
Unfortunately they are based in London, i came across them in the latest 3D world magazine for a Panasonic ad they created, which is very good.
Ok so my main idea is for a fat robot to be walking a tightrope across the golden gate bridge, as the golden gate bridge will be hard to make, i've started now, so this is a first image of development of this. as i develop it more i will update my blog with images.
You can tell its still in development because it just cuts off at the end of the bridge :)
I was looking through the statistics of my blog, checking out how many people have been on it, where geographically its popular, and most importantly (in relation to this post) how people are finding it in the first place.
One of the main links was due to the Thundertank i created, the Tag of 'Thundertank' linked people through google and google images to my blog to view what i had created early on.
(If you want to see the Thundertank its under March on the side bar)
So i thought i would have a look on google images under the search of Thundertank to see what came up, I saw my image and figured it linked to my blog, but instead it linked to this Sci-fi Anime website. Just go on the website, you'll see what i mean, but this made me very happy, especially the first line of what was written.
http://scifanime.com/toons/thunder-thunder-thunder-tank-hooo
http://www.rockstargames.com/
If i was to set my expectations high, Rockstar Games would be a company i would LOVE to work for, they have 4 studio's in the UK; Edinburgh, London, Leeds and Lincoln, but then they also have studio's in Canada and America, so location wise they have diversity, and If i was to get a placement I wouldn't mind the move.
Rockstar Games are the creators of one of my favorite PS3 games 'Grand Theft Auto', They also develop games such as Midnight Club, Max Payne and Red Dead Redemption, its fair to say the games they create cause a bit of controversy but are some of the greatest console games around, in my opinion.
To work for a company of such stature would be incredible. A large company such as this works in all areas of games design and animation so finding something im suitable in within the company shouldn't be hard. Even now posted on their website is a job vacancy for a character animator, so if that was something i could eventually pursue i know there is my line of work at Rockstar Games.
http://www.editz.co.uk/
This company do more post production animation, a lot with compositing, but they still interested me, they do a lot of visual FX and editing, still with animation but a lot more realistic compositing and post production. What they do really stood out to me and made me realise that a lot of what i see on the TV isn't actually real.
another studio in manchester, i'll try and research them more but i'm not to keen on them by the look of their website and work, they seem very boring unfortunately, but i'll still keep them in mind.
http://www.subobject.co.uk/
http://www.studioliddell.com
Another animation studio in Manchester, but they also have a place in London.
They not only do animation but graphic design, illustration and interactive applications, this excites me because i not only have the animation interest but i also have a background in graphic design, so they are a diverse company which i could easily fit into, i hope.
Regarding Animation, they have done work for a wide range of well known companies, ranging from Vauxhall to silent night, and many more, they don't have the companies listed but the show reel they have on the website shows most of them.
http://www.the-box.co.uk/
Box Productions, based in manchester, which would be local for me, specialise in 3D animation, motion graphics, editing and visual FX. They do TV commercials, title sequences, pop promo's, feature films, architectural fly thru's and filming and screening for live events.
They've done work for the BBC, Channel 4, Sony music, MTV2, Intel, Sky TV, Nike and Adidas.
So they look like a pretty decent studio, supplying work for major companies at high standards, so the next step would be for me to get in contact with them and find out more about them.
ok so iv'e begun to think of a few ideas for the brief, i have been told that it should probably include a banana but im going to try my hardest to work around that as i believe i can think of better scenes related to slap stick.
I have a few ideas at the moment but ive been doing a mock up on 3DS max of one of the ideas so i thought id post a picture of a mock up environment.
the idea is for the robot character to be very carefully walking on a tight rope very high in the air, struggling all the way, and then the part i havent decided is what is going to happen to him, but for now, iv'e created the environment of it, so take a look, only playing around.
hello bloggers, I'm back, its been a while
I haven't blogged in, well, 4 months, as i've been on holiday and got lazy, but now I'm getting back to my usual self sitting in front of the computer attempting even harder 3D work.
Second year has begun and so here goes brief for this term...
The task is to Design, build and animate a model of a complex Bipedal Robot that can walk trip, slip and fall. It has to be at least 1 minute long.
Basically a Laurel and Hardy or Charlie Chaplin type sketch but fully animated, the example given was a man slipping on a banana peel, but we can create anything we like as long as its relative.
This was written on the brief about how we should go about it, from Charlie Chaplin's POV.
"Silent Comedy… Charlie Chaplin once explained that there are two ways to film the old guy-slips-on-a-banana-peel joke. The first, unfunny, way goes like this: Cut to the guy walking, oblivious. Cut to the banana peel, lying in wait. Then cut to a wide shot of the guy approaching the banana peel. Cut to a close-up of the banana peel, just as the guy's foot hits it. Cut back to the wide shot, as the guy slips on the peel and lands on his rear end, which, as everyone knows from cartoons, is the funniest part of the human body and one that registers no real pain.
The second, funnier way to film that same sequence is as follows: Cut to the guy, walking. Cut to the banana peel, lying in wait. Then cut to a wide shot of the guy approaching the banana peel. Cut to a close-up of the banana peel, just as the guy's foot almost hits it. Cut back to the wide shot, as the guy deftly steps over the banana peel, smiling smugly . . . and falls into an open manhole…
Get the difference?"