Posted on Tuesday, November 30, 2010

i was told to post this by harvey

By Peyman Salehi at Tuesday, November 30, 2010

Posted on Monday, November 29, 2010

Leslie Nielsen RIP

Filed Under () By Peyman Salehi at Monday, November 29, 2010

I never had to post this, but i wanted to, because this man was a legend and the king of comedy in my eyes, and an inspirational figure for me. I take a lot of what i do from this man, he has given the world many gifts with his comedic genius through his films for many years, and i don't think we should be upset by his death, we should celebrate his life and everything he has done for us, and the comedy world.
I know I'm not the best writer, so this whole thing probably sounds amateur, but he really was an inspiration to me, growing up watching his films over and over, laughing just as much every time. Me and my friend Sina used to literally pee our pants at everything the man would say or do, just the thought of him made us laugh, and i hope that feeling will never go away. Even though the man has passed on, his life in film is still here with us, and as long as I'm alive, i hope to keep it with me to show my children for them to be inspired and laugh as much as I did.

Rest in Peace, to the man, the King, the genius, the Legend, Frank Drebin (Naked Gun), Dick Steel aka Agent WD-40 (Spy Hard), Dr.Rumack (Airplane)

Leslie William Nielsen (1926-2010)

Posted on Sunday, November 28, 2010

some images from my animation

Filed Under (,) By Peyman Salehi at Sunday, November 28, 2010

Posted on Sunday, November 28, 2010

Depth Of Field

Filed Under () By Peyman Salehi at Sunday, November 28, 2010

I have recently taught myself a lot about the depth of field features within 3DS max, the mental ray depth of field on the camera settings, the not so favourable perspective view depth of field option, and the bokeh lens option.

Rendering times takes a lot longer with the depth of field but i still want to include a scene in my short film using depth of field, so there will be a short scene with the mental ray depth of field option, it will take a while to render, but as im doing it now, i have plently of time to spare for rendering, so lets see how it goes.

Posted on Saturday, November 27, 2010

I feel i should be my own critic first

By Peyman Salehi at Saturday, November 27, 2010

il be the first to say it, im not the best animator, after this project, i feel the part of my work that probably needs most work on would be the animating, im not saying im good in the other areas, but compared to modelling and texturing and lighting, my animating is poor, and you will probably see this when iv'e finished this robot project.

Posted on Wednesday, November 24, 2010

space pictures

By Peyman Salehi at Wednesday, November 24, 2010

these are some pretty incredible photos taken from space by NASA
http://triggerpit.com/2010/11/22/incredible-pics-nasa-astronaut-wheelock/

Posted on Wednesday, November 24, 2010

Onus Matrix

Filed Under (,) By Peyman Salehi at Wednesday, November 24, 2010

Another animation test, just rigged the legs and body, the right arm is still not rigged hence the lack of movement.
the legs took me a while to rig as they weren't built like the demonstration ones but i got around the issue.
enjoy.

Posted on Thursday, November 18, 2010

Bossman and Onus together

Filed Under (,) By Peyman Salehi at Thursday, November 18, 2010

This is Onus, almost completed with him, just need to play around with the little bits to make him less symmetrical and perfectly shaped, more of a used body.
This is also a first look at his very small oddly shaped boss, 'Bossman' who is the other main character in my animation, he isn't a robot, hes a puppet type character with eyes made of buttons and a body made of cotton.

Posted on Thursday, November 18, 2010

A blog about networking

Filed Under () By Peyman Salehi at Thursday, November 18, 2010

I found this off the animation mentor blog, its about networking and i found it very relevant and useful being a student. It explains how the actual quality of the work i produce is much more valuable than the contacts i know.
So again, i didn't write this, nor am i taking any credit, i just wanted to share the words of Aaron Gilman.

How Important is Networking in the Animation Industry?


The industry is small. Super small! There are tons of animators out there, but not that many studios. So it is inevitable that throughout the course of your career you are going to bump into people you've worked or studied with in the past, or know people that worked or studied with your colleagues. You know that game, Six Degrees of Kevin Bacon? I am fairly sure the rules of that game would apply equally well to the animation industry. Almost every other day I find myself having a conversation with someone only to discover we both have mutual friends or colleagues we worked with years earlier. So having a good reputation is of paramount importance. Being professional, enthusiastic, hardworking and organized will get you very far. I once worked with an animator who believed talent should always override personality when looking for new hires. I firmly disagree with this. I would sooner take a less talented animator that is easy to work with and takes direction well, than an animator who animates excellently but doesn't gel well with the team or is difficult to deal with.

Networking implies, to some degree, that you make an effort to maintain contact with co-workers, or that you actively seek out individuals that are in some way connected to you and who can help propel your career forward. So for the sake of this discussion, when I refer to networking I am not talking about cold-calling, sending mass emails to the HR department of studios, or any other form of “telephone book networking”. To me, networking refers specifically to tapping your contacts, or people connected to your contacts.

The amount of effort you put into networking does not correlate with the amount of success you will have. If that were true then getting a job would be easy. But the reality is that you could tap a single contact for work and hit the jackpot. You've messaged the right person at the right time. The studio they work for needs people just like you, and all your positive traits become known to them very quickly. The next thing you know you have a job offer, all after just shooting off an email and a demo reel to the right person who knows you or knows of you. On the flip side, you could be an avid networker, keeping in touch regularly with friends who work in major studios, or HR personnel that have contacted you in the past. But if your timing is bad, or the right information about you doesn't travel to the right people, or anything about your reputation or the quality of your work doesn't impress the people hiring, then you could find yourself spending months to even a year looking for work.

So what does all this mean? If you don't have control over how smoothly and efficiently your networking efforts will be, then what do you have control of? Well, the answer is simple. You have control over yourself. Your behavior in the industry, your work ethic, skill level, and how well you get along with your co-workers and bosses, is what you can control. And truthfully, that is enough! You can survive without networking, and if you are really good at your job you can thrive without networking. Networking is simply a means to an end. It helps keep you active in the industry, but it is in no way the most important device at your disposal for finding work.

When I think back on all the animation jobs I've had, every one of them was through some sort of contact or referral from a connection I had. I wasn't consciously trying to network myself. I just happened to have a friend or a friend of a friend in the studio I was interested in. More often than not, this is enough. And this is often the case for most artists as they shift around from one studio to another. Most studios will tend to favor hires that have some sort of internal referral from people who have worked with the candidate. This is why your character is so important. Being a very small industry, word travels quickly about you and your work. But that isn't to say you need to always be trying to please everyone you work with. You should always try to be the professional version of yourself. You simply cannot control how people will react to you, and despite how professional you are, sometimes you'll rub people the wrong way and there is very little you can do about it.

Now for all the animation students reading this, you may need to rely more heavily on the quality of your demo reel rather than the contacts you have in the industry. Being new to the industry, you are automatically more limited in how far your networking can take you. But as I've explained, none of that really matters if you're a solid animator that's passionate about finding work.

Guest Blogger Aaron Gilman

Posted on Friday, November 12, 2010

Onus saying hello

Filed Under (,) By Peyman Salehi at Friday, November 12, 2010

my robot 'Onus' says hello in this video, and some other facial expressions and arm movements, its only short, but i think its showing my development.

enjoy.

Posted on Wednesday, November 10, 2010

Onus - my robot

Filed Under (,) By Peyman Salehi at Wednesday, November 10, 2010

this is a video of my robot, Onus

he isnt finished yet, iv'e rigged the arm though, so i made him wave to his lovely audience :)

just so you know, his name 'Onus', is latin for 'Load', simply because he is a fat robot, it made sense, hope you like my creation, and you will be seeing more of him over the next month.

It is in HD if you go on youtube.